Shared Space Mode
How do you set the game up?
First-Time Setup
Define two points to use for calibration.
Touch each corner of the space.
Subsequent Sessions
Each player touches two points to calibrate.
Pick your map, set your gamemode, and have fun!
Currently, Meta is very restrictive about allowing apps to automatically bypass the Meta Quest boundary, which is currently limited to 33 feet by 33 feet. In spaces larger than the Meta Quest Boundary allows, players will need to manually disable Physical Space Features in Settings > Device > Developer and turn it back on afterwards. This will require your headset to be in Developer Mode (which you do not need to be a developer to do). Developer Mode can be enabled following the instructions on this page of the Meta Website.
How big of a space do I need?
You can play this at home in standing/room scale...
...but the game really shines with several players sharing a very large space.
In order to play any particular map in shared-space mode, you need space equal or larger to the indicated size of the map.
The larger and more interesting maps are built to fit in a standard basketball court.
Smaller maps are a little smaller than a half-court.
See exact sizes on our Maps page.
Are there other requirements for the space?
You need good Wi-Fi coverage throughout the whole space to facilitate a multiplayer connection. The game can be played offline, so you can bring one or a few Wi-Fi routers and set them up offline near the space if needed.
The space needs to be well lit to facilitate the Meta Quest inside-out tracking. If you want to have it dark for aesthetics, you may consider purchasing some infrared illuminators to use in place of lights.
The ground needs to be level and clear of tripping hazards.
Meta advises against using the Quest outdoors. Sunlight and rain can both inflict lasting damage upon your device, and animals and other people may prove hazardous while you're blinded by the headset. You may (at your own risk) consider a well-lit outdoor sports court on a clear night if you don't have other options and are able to provide Wi-Fi LAN connectivity.
What to do if the game isn't lining up properly?
There are a few things to check.
Taking off the headset and letting the screen turn off can mess up the alignment.
You can cover the presence sensor on the headset so the headset stays on when it's removed. (Taping a small piece of paper over it works fine. Be careful not to get adhesive on the sensor or the lenses).
You can set how the game will react to the headset being removed in the game settings (provide a warning, force recalibration, ...etc.).
There is a chance that the game can get misaligned if it goes into the background (during notifications, opening the Quest menu, ...etc.)
You can cover the Quest button up with a .32" webcam cover to keep people from clicking out of the game. These fit nicely on Quest 2. They work ok on the Quest 3, but the controller is a little more rounded, so it's not as secure.
You can turn off notifications in the system settings.
Playing at 25% battery or lower will often lead to low-battery notifications, which can mess things up. Keep your headsets charged before playing.
You can set how the game will react to being minimized or the screen turning off in the game settings (provide a warning, force recalibration, ...etc.).
Dirty external cameras can lead to poor tracking. Clean them carefully with a microfiber cloth.
Having too many Meta guardians mapped will sometimes lead to tacking jumping back and forth (system-wide, not just in this game). You can clear your guardian history in settings and restart the headset to fix this.
If you have moved the calibration points since you initially defined the playspace, you may need to delete and re-define the playspace. Any slight difference could cause issues with alignment.
If at any point a player feels like they're not aligned, they can recalibrate from the in-game menu using the left menu button.