Q & A
How do you set the game up?
First-Time Setup
Define two points to use for calibration.
Touch each corner of the space.
Subsequent Sessions
Each player touches two points to calibrate.
Pick your map, set your gamemode, and have fun!
Currently, Meta is very restrictive about allowing apps to automatically bypass the Meta Quest boundary, which is currently limited to 33 feet by 33 feet. In spaces larger than the Meta Quest Boundary allows, players will need to manually disable Physical Space Features in Settings > Device > Developer and turn it back on afterwards. This will require your headset to be in Developer Mode (which you do not need to be a developer to do). Developer Mode can be enabled following the instructions on this page of the Meta Website.
Are there other requirements for the space?
You need good Wi-Fi coverage throughout the whole space to facilitate a multiplayer connection. The game can be played offline, so you can bring one or a few Wi-Fi routers and set them up offline near the space if needed.
The space needs to be well lit to facilitate the Meta Quest inside-out tracking. If you want to have it dark for aesthetics, you may consider purchasing some infrared illuminators to use in place of lights.
The ground needs to be level and clear of tripping hazards.
Meta advises against using the Quest outdoors. Sunlight and rain can both inflict lasting damage upon your device, and animals and other people may prove hazardous while you're blinded by the headset. You may (at your own risk) consider a well-lit outdoor sports court on a clear night if you don't have other options and are able to provide Wi-Fi LAN connectivity.
How big of a space do I need?
The game really shines with several players sharing a very large space.
Most of the levels will be built with a basketball court in mind (26 m x 15 m or 85' x 50'). (See the gym in the images above).
We are working on some smaller (and larger) levels. You can also play with a joystick in Standing VR mode.
What to do if the game isn't lining up properly?
There are a few things to check.
Taking off the headset and letting the screen turn off can mess up the alignment.
You can cover the presence sensor on the headset so the headset stays on when it's removed. (Taping a small piece of paper over it works fine. Be careful not to get adhesive on the sensor or the lenses).
You can set how the game will react to the headset being removed in the game settings (provide a warning, force recalibration, ...etc.).
There is a chance that the game can get misaligned if it goes into the background (during notifications, opening the Quest menu, ...etc.)
You can cover the Quest button up with a .32" webcam cover to keep people from clicking out of the game. These fit nicely on Quest 2. They work ok on the Quest 3, but the controller is a little more rounded, so it's not as secure.
You can turn off notifications in the system settings.
Playing at 25% battery or lower will often lead to low-battery notifications, which can mess things up. Keep your headsets charged before playing.
You can set how the game will react to the game being minimized or the screen turning off in the game settings (provide a warning, force recalibration, ...etc.).
Dirty external cameras can lead to poor tracking. Clean them carefully with a microfiber cloth.
Having too many Meta guardians mapped will sometimes lead to tacking jumping back and forth (system-wide, not just in this game). You can clear your guardian history in settings and restart the headset to fix this.
If you have moved the calibration points since you initially set up the space, you may need to set the space back up, any slight difference could cause issues with alignment.
If at any point a player feels like they're not aligned, they can recalibrate from the in-game menu using the left menu button.
Can I play online?
We do not currently host matchmaking servers, but you are welcome to host your own server. Next to your local IP is a button that opens up online hosting instructions. You will need to provide other players with your public IP, and go into your router to set up port forwarding over port 7778 (all protocols) to your private IP. Port forwarding varies from router to router, but here are the basic instructions. If you do not manage your own network (such as in a dorm or apartment building) you will likely be unable to host your own server.
Anyone joining online will need to play in joystick mode for now and you will need to use an external service (such as Meta's voice chat feature) to talk to the other players as there are no mic functionalities in-game.
Is there a way those that aren't playing can watch?
We're working on Spectator Mode apps for PC and Android.
How does licensing work?
The game costs $10. That's a one-time cost per device for non-commercial use. No accounts or online connection needed outside of the Quest Store's requirements.
There will be a cooperative campaign mode released in the future (likely as an in-app purchase).
We will roll out a number of maps as free upgrades to existing players. There will likely also be bonus map packs released as in-app purchases.
We are considering a commercial license for arcades and events, pricing TBD. The commercial license will likely require an online connection to start the game. For commercial-use inquiries prior to a published pricing plan, please contact us at info@toastidwaffel.com.