FAQs

Can I host this game at my venue or event?
If you are hosting a non-public event for friends and family, you are welcome to use the Personal Edition available on the Meta Quest Store and Steam, but you may not currently use this version for commercial use.

We are working on a way to handle commercial licensing in future updates to the game. Contact info@toastidwaffel.com for commercial use inquiries prior to said update.
What accessories do you recommend?
Headstrap
We recommend upgrading the head strap for guest comfort, sanitation, and convenience.

We like the KiwiDesign Comfort Strap. It's cheap, easy-to-use, and comfortable. They also make a battery strap that will extend the battery another ~50%.

If you're expecting non-stop all-day traffic, you might try the BoboVR Hot-Swappable Battery Strap, though we have not tried this one.

Facial Interface
We strongly advise upgrading the facial interface to make it more comfortable and easy to wipe clean.

There are many suitable options, but we like the KiwiDesign Facial Interface, for its comfort and ventilation (to address fogging).
Can I play this outside?
We don't recommend it. If you do, take precautions:
  • If the sun shines through the lenses onto the screen, it will burn marks into the screen. Keep lenses covered when the headset is not on your head.
  • While in the game, you're blindfolded from the real world. Make sure to have someone (who is not in the game) keeping an eye out for any potential hazards.

Common Issues

The Game Became Unaligned
You can press the in-game menu button and select Re-Calibrate. You will be prompted to touch the 2 calibration points again.
If it continues to happen, it may be due to one of the following reasons:
The Screen May Have Turned Off.
Ensure the headset fits your head properly. You may be bumping the power button or trigering the presence sensor while adjusting the headset mid-game.

You might consider taping a small piece of paper over the presence sensor. (Note: Only the Quest 2 and 3 have a presence sensor, the 3S does not.)
Dirty external cameras can lead to poor tracking.
Clean them carefully with a microfiber cloth before each session.
You may be experiencing an OS-wide tracking issue.
If you have too many guardians mapped, the headset can sometimes start jumping back and forth between two in-game positions.

Clear your guardian history in settings and restart the headset to fix this.
Have you moved the calibration points?
Any slight difference from their original position could mess things up. You may need to delete and re-create the playspace.
The Quest 2 Can't Always Disable Recentering.
Even though we have re-centering disabled in shared-space mode, sometimes the Quest 2 still allows players to recenter. We found these webcam covers fit nicely over the Quest button (hold to recenter) and did the trick.
My PC falls asleep while hosting
The game engine we're using has a command that is supposed to keep the screen awake while the game is running. It doesn't seem like it works currently. We will try to resolve that in future updates.
In the meantime We've included a simple tool in the game's install folder under tools called Stay Awake.exe which will keep your computer awake. Double click it to start, and right click on it in the notification area in the bottom right of your screen and select Exit to close it.
I can't use the joystick to move or teleport
Catastrophic Inversion disables the Guardian Boundary temporarily to allow you to play in much larger spaces, using its own boundary system which measures your space and lines up appropriately sized maps. The boundary is re-enabled when the game is closed. Due to the boundary being disabled, we have disabled Joystick and teleport locomotion in this version of the game.
Games on Meta Quest can have different release channels, allowing players to opt-in to testing different versions of the game. We've put a traditional version of the game with joysticks and teleporting on the RC Channel. You can switch to the RC channel from the game's settings in the App menu in the Meta Quest home. Once you've switched to this version, you will need to uninstall and reinstall the game. We plan to merge both of these features in a future version of the game so you do not need to switch back and forth.
Players are receiving pop-ups saying "You've moved too far"
Unfortunately Meta's boundaryless mode still doesn't want you walking too far from the start. These pop-ups go away almost entirely if you power up the headsets from the middle of your playspace (we have found most success by storing the headsets on a table just outside of bounds on the long edge of our space.) If you are playing in a particularly large space or have to store your headsets farther away, these pop-ups may be unavoidable. They don't generally cause any major issues beyond an annoyance, so you can just close them and keep on playing, or you can completely eliminate them by fully disabling physical space features through developer mode.

Putting your headset in Developer Mode allows a host of new features that you couldn't previously do. This includes sideloading apps from unofficial stores, modding existing apps, and manually disabling the Guardian Boundary. Anyone can put their headset in Developer Mode. You do not have to be a developer. (You do need to create a placeholder development studio in Meta Quest, but it's not a lengthy process.)
You can follow these instructions on the Meta Website.

Once your headset is in Developer Mode, you can disable the boundary by going to the Settings App > Advanced > Disable Physical Space Features.

Once your boundary is disabled it will be disabled in ALL games. You will not get a warning that it isn't enabled when starting other games, which could result in a collision. You will need to remember to manually re-enable it when you stop playing Catastrophic Inversion.

Accessibility

Motion Sickness
Playing the game as intended (Full-Scale Mode in a gym) does not induce motion sickness in even the most motion-sick-prone individuals as all of your in-game movements correlate precisely to your real-world movements.

If you are prone to motion sickness, move slowly on the stairs, make sure turrets are set to stationary, and be careful around open ledges, where you can fall to your death (in-game of course). You may also have discomfort comparable to all other VR games if playing at home in Stationary Mode.
Single Hand Operation
Everything in the game can be operated with one hand (either one).
Height & Mobility
  • Buttons in-game are all either 1 meter high or adjust to the height of the player. Most can be shot to activate.
  • One game action requires reaching behind your head.
  • Depending on the height of the player, weapons dropped by defeated players can sometimes drop high enough that it's hard to reach them.
Color Blindness
We have not yet eliminated all dependence on color, but tried to focus on heavy contrast, avoiding common color-blindness patterns.
  • Interactable elements are white, while the rest of the game is single colors and dark greys.
  • Team colors are Red and Blue.

Contact

Any issues that you can't resolve using the articles on this webpage can be emailed to support@toastidwaffel.com. We will do our best to help you.

Playing in a Large Space


Catastrophic Inversion disables the Guardian Boundary temporarily to allow you to play in much larger spaces than the default 33' x 33' (10m x 10m), using its own boundary system which measures your space and lines up appropriately sized maps. The boundary is re-enabled when the game is closed.
Disabling one of Meta's safety features carries some risk, which you bear the responsibility for. Be careful while playing and pay attention to any indications that your headset or others might be misaligned. In previous versions of the game, headsets have occasionally come misaligned leading to minor collisions (no injury or damage, just some startled players), but we now have several additional checks in place to prevent this from happening (by default, the game has you check alignment while re-spawning and if it notices your headset come out of sleep mode) and have not had any collisions in our testing since these checks were added.

Due to the boundary being disabled, we have disabled Joystick and teleport locomotion in this version of the game.

What if I want to play at home with joysticks or teleporting? Games on Meta Quest can have different release channels, allowing players to opt-in to testing different versions of the game. We've put a traditional version of the game with joysticks and teleporting on the RC Channel. You can switch to the RC channel from the game's settings in the App menu in the Meta Quest home. Once you've switched to this version, you will need to uninstall and reinstall the game. We plan to merge both of these features in a future version of the game so you do not need to switch back and forth.

Players are receiving pop-ups saying "You've moved too far" Unfortunately Meta's boundaryless mode still doesn't want you walking too far from the start. These pop-ups go away almost entirely if you power up the headsets from the middle of your playspace (we have found most success by storing the headsets on a table just outside of bounds on the long edge of our space.) If you are playing in a particularly large space or have to store your headsets farther away, these pop-ups may be unavoidable. They don't generally cause any major issues beyond an annoyance, so you can just close them and keep on playing, or you can completely eliminate them by fully disabling physical space features through developer mode.

Putting your headset in Developer Mode allows a host of new features that you couldn't previously do. This includes sideloading apps from unofficial stores, modding existing apps, and manually disabling the Guardian Boundary. Anyone can put their headset in Developer Mode. You do not have to be a developer. (You do need to create a placeholder development studio in Meta Quest, but it's not a lengthy process.)
You can follow these instructions on the Meta Website.

Once your headset is in Developer Mode, you can disable the boundary by going to the Settings App > Advanced > Disable Physical Space Features.

Once your boundary is disabled it will be disabled in ALL games. You will not get a warning that it isn't enabled when starting other games, which could result in a collision. You will need to remember to manually re-enable it when you stop playing Catastrophic Inversion.